RAPID DESCENT
RAPID DESCENT
Currently underdevelopment, design, develop and test each enemy behavior create push and pull designed that gives fun dynamic choices for player.
1 year project for writing custom game engine using OpenGL. Collaborated with Engine Programmer to implement gameplay mechanics. Manage task, organized weekly meetings and coordinate between each department to complete the game.
As Tech Advocate, Coach and manage the programming team. During this 1 month period also worked on 2 other games at the same time. Is the Main programmer for Once Upon A Charm.